Difference between revisions of "SM Event Node"

188 bytes added ,  10:42, 6 May 2012
m
imported>A.ellis
imported>Fg109
Line 69: Line 69:
==Known Issues==
==Known Issues==
*If two mods both modify an event node for some quest in the mods, only the quest belonging to the last loaded mod will be started.[http://forums.bethsoft.com/topic/1362045-event-node-conflict-question/] This occurs even if you create a duplicate SM Event and enter only your quests.
*If two mods both modify an event node for some quest in the mods, only the quest belonging to the last loaded mod will be started.[http://forums.bethsoft.com/topic/1362045-event-node-conflict-question/] This occurs even if you create a duplicate SM Event and enter only your quests.
**Make sure that the quest nodes added to the event node has the "Shares Event" check box checked, and that they are higher on the list than any quest node that doesn't have that checked.
[[Category:Character]]
[[Category:Character]]
[[Category:Story Manager]]
[[Category:Story Manager]]
[[Category:Object Classes]]
[[Category:Object Classes]]
Anonymous user