SetOpenState

From the CreationKit Wiki
Jump to navigation Jump to search

Sets the Open State on the object. This typically opens (1) or closes (0) doors and containers, and has no effect on other objects.

Note that these are not the same values as those used by GetOpenState.

Syntax[edit | edit source]

SetOpenState State

See Also[edit | edit source]

GetOpenState

Papyrus Version[edit | edit source]

ObjectReference.SetOpen (Papyrus)