Difference between revisions of "TES5Edit Documentation"

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= Introduction =
= Introduction =


The following information is presented as a way to properly use the FO3/FNV/TES4/TES5Edit tools created by ElminsterEU.  This manual contains a tour of xxx-Edit, a lengthy FAQ/Navigator and several Chapters of detailed instructions on how you can utilize the varied functions of xxx-Edit successfully to improve your gaming experience.  This includes a guided-tour of the many functions that xxx-Edit provides, and show you how to de-conflict groups of mods as well as improve the stability of your game and ensure the minimum of game-impacting conflicts.
The following information is presented as a way to properly use the FO3/FNV/TES4/TES5Edit tools (collectively known as XEdit) created by ElminsterEU.  This manual contains a tour of XEdit, a lengthy FAQ/Navigator, and several Chapters of detailed instructions on how to utilize the varied functions of XEdit successfully to improve the modding experience.  This includes a guided tour of the many functions that XEdit provides, showing how to resolve conflicts between groups of mods, which improves the stability of the game and ensures a minimum of game-impacting conflicts.


The questions answered and processes described herein are intended to help both mod-users and mod-authors to improve the quality, standardization and conformity of Bethesda mods. If you utilize more than the provided Bethesda content or if you write mods, then using xx-Edit to resolve potential conflicts, clean mods and smoothen the loading process.  There are thousands of mods for all the games that xxx-Edit supports.  Hopefully through public contribution this page can become a resource to standardize mod delivery and reduce conflicts where-ever possible.
The questions answered and processes described herein are intended to help both mod users and mod authors to improve the quality, standardization, and conformity of Bethesda mods. If you utilize more than the Bethesda-provided content, or if you write mods, then using XEdit will help resolve conflicts, clean mods, and improve your load order.  There are thousands of mods for all the games that XEdit supports.  Hopefully through public contribution, this documentation can become a resource to standardize mod delivery and reduce conflicts wherever possible.


== About This Document ==
== About This Document ==


This document presumes a basic understanding of what "Mods" are, and how to install them on your system. This manual is not a guide on how to build mods, and the use of xxx-Edit for extensive mod changes is discouraged for most users that's what the GECK and CK were built for.
This document presumes a basic understanding of what "mods" are, and how to install them on your system. This manual is not a guide on how to build mods, and the use of XEdit for extensive mod changes is discouraged for most users, as that is what the GECK and Creation Kit were built for.


= Overview =
= Overview =
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