Difference between revisions of "TES5Edit Documentation"

180 bytes removed ,  11:24, 30 August 2014
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=== Downloading XEdit from Nexus ===
=== Downloading XEdit from Nexus ===


XEdit works on Windows XP, Vista and Windows 7, other platforms or Windows simulators may or may not work and are not officially supported. XEdit is available for download from Nexus, one of the most outstanding sources for Fallout3, Fallout: New Vegas and Oblivion content.
XEdit works on Windows XP, Vista and Windows 7. Other platforms or Windows simulators may or may not work and are not officially supported. XEdit is available for download from Nexus, one of the most outstanding sources for Fallout3, Fallout: New Vegas, Oblivion and Skyrim content.


For Fallout 3:
*For Fallout 3: [http://fallout3.nexusmods.com/mods/637 FO3Edit]
*For Fallout: New Vegas: [http://newvegas.nexusmods.com/mods/34703 FNVEdit]
*For Oblivion: [http://oblivion.nexusmods.com/mods/11536 TES4Edit]
*For Skyrim: [http://skyrim.nexusmods.com/mods/25859 TES5Edit]


Use this FastLink or the following URL: http://fallout3.nexusmods.com/mods/637
A page simular to this one will appear.  You will need to first click on "Files" to display the list of XEdit versions. Once loaded, check the Version number (B) to ensure you download the most current revision (it may/will be different from the screenshot below, which is just an example). Then click on that revision of XEdit in the main Files section (C).
 
For Fallout: New Vegas:
 
Use this FastLink or the following URL: http://newvegas.nexusmods.com/mods/34703
 
For Oblivion:
 
Use this FastLink or the following URL: http://oblivion.nexusmods.com/mods/11536
 
For Skyrim:
 
Use this FastLink or the following URL: http://skyrim.nexusmods.com/mods/25859
 
A page simular to this one will appear.  You will need to first click on, "Files" to display the list of XEdit versions. Once loaded, check the Version number (B) to ensure you download the most current revision (it may/will be different from the screenshot below, which is just an example). Then click on that revision of XEdit in the main Files section (C).


[[Image:TES5EditDL.jpg|800px|TES5Edit Download Page]]
[[Image:TES5EditDL.jpg|800px|TES5Edit Download Page]]


Once you download the program, you will need an archive extraction tool that can handle 7-Zip files (.7z), such as 7-Zip, which is available at: http://www.7-zip.org/
Once you download the program, you will need an archive extraction tool that can handle 7-Zip files (.7z), such as [http://www.7-zip.org/ 7-Zip].
 
Once the archive is open, you will need to extract the XEdit files into the right place in order for it to function. That place is the Fallout: New Vegas\ directory, where the FalloutNV.exe program is installed. Do not install into the Fallout: New Vegas\Data directory or the program will not function correctly as shown below.


Note: the XEdit package also contains a special file called, “FalloutNV.Hardcoded.keep.this.with.the.exe .and.otherwise.ignore.it.I.really.mean.it.dat”. This file needs to be in the same folder as the XEdit.exe. It contains hardcoded, Fallout: New Vegas game engine records which will show up as false errors in XEdit if said file is absent.
Once the archive is open, you will need to extract the XEdit files into the main game directory (where the game's exe application is located) in order for it to function properly. Do not install into the Data directory or the program will not function correctly as shown below.


What makes these special is that the records are referenced in FalloutNV.ESM but are NOT contained in FalloutNV.ESM (they are in the binary). XEdit automatically loads FalloutNV.hardcoded.esp… at the same load order index [00] as FalloutNV.ESM so that these hardcoded values can be used in conflict detection and resolution. You shouldn‟t touch this file until you're ready to un-install.
Note: The XEdit package also contains a special file called "[Game].Hardcoded.keep.this.with.the.exe .and.otherwise.ignore.it.I.really.mean.it.dat" where "[Game]" is the name of the game (possibly abbreviated). This file needs to be in the same folder as the XEdit.exe application. It contains hardcoded game engine records which will show up as false errors in XEdit if said file is absent.


The FalloutNV.hardcoded.esp simply needs to be in the same folder as the XEdit.exe. XEdit automatically loads FalloutNV.hardcoded.esp at the same load order index [00] as FalloutNV.ESM so that these hardcoded values show up as coming from, “FalloutNV.exe” while working in XEdit.
What makes these special is that the records are referenced in the game's main master file (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim) but are NOT contained in the game's main master file (they are in the binary). XEdit automatically loads these hardcoded records at the same load order index [00] as the game's main master file so that these hardcoded values can be used in conflict detection and resolution. These records will display as coming from the game executable ((e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim). You should not touch this file unless you are uninstalling XEdit.


=== DirectX and Requirements ===
=== DirectX and Requirements ===
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