53
edits
imported>DavidJCobb m (arg1) |
DavidJCobb (talk | contribs) (typo) |
||
Line 3: | Line 3: | ||
* If Arg1 is less than or equal to zero, then it is set to the result of calling ''float Actor::Subroutine006A93D0()''. | * If Arg1 is less than or equal to zero, then it is set to the result of calling ''float Actor::Subroutine006A93D0()''. | ||
* Let ''a = GMST::fArmorScalingFactor'' * the actor's current ''Damage Resist'' actor value / 100. | * Let ''a = GMST::fArmorScalingFactor'' * the actor's current ''Damage Resist'' actor value / 100. | ||
* Let ''b'' equal the result of calling ''float Actor:: | * Let ''b'' equal the result of calling ''float Actor::Unk_E6()'' on the actor. | ||
* ''b += a'' | * ''b += a'' | ||
* If ''b'' is less than 0.99, set it to 0.99. | * If ''b'' is less than 0.99, set it to 0.99. |
edits