Difference between revisions of "Talk:GetThreatRatio"

447 bytes added ,  19:02, 12 July 2022
→‎Reverse engineering: more info; summary
(→‎Reverse engineering: more info; summary)
 
Line 11: Line 11:


Values are explained to the extent that I understand any of them. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2018-07-23T14:05:46 (EDT)
Values are explained to the extent that I understand any of them. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2018-07-23T14:05:46 (EDT)
:Came back and updated a few things. We can now see that the threat level is:
:<math alt="Estimated DPS times (Health / (1 - min(0.99, fArmorScalingFactor times Damage Resist divided by 100))">
Estimated\ DPS \times \dfrac{Current\ Health\ AV}{1 - \operatorname{min}\left(\dfrac{fArmorScalingFactor \times Damage\ Resist\ AV}{100} , 0.99\right)}
</math>
:[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 19:02, 12 July 2022 (EDT)


=== Actor::Subroutine006E3700 ===
=== Actor::Subroutine006E3700 ===
53

edits