Difference between revisions of "Variables and Properties"

imported>Evernewjoy
imported>Evernewjoy
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E. '''Now set the properties of the button/activator:'''
E. '''Now set the properties of the button/activator:'''


msg = your sample message that you create that contains two %.f for use with the variables
msg = your sample message that you create that contains two %.0f for use with the variables


masterScript = point this to the INSTANCE/Object of the script that you have, the name will appear as the fancy name you created above.
masterScript = point this to the INSTANCE/Object of the script that you have, the name will appear as the fancy name you created above.
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