Difference between revisions of "Variables and Properties"
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→From a non-owned fragment / other quest script
imported>Evernewjoy |
imported>Evernewjoy |
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E. '''Now set the properties of the button/activator:''' | E. '''Now set the properties of the button/activator:''' | ||
msg = your sample message that you create that contains two %. | msg = your sample message that you create that contains two %.0f for use with the variables | ||
masterScript = point this to the INSTANCE/Object of the script that you have, the name will appear as the fancy name you created above. | masterScript = point this to the INSTANCE/Object of the script that you have, the name will appear as the fancy name you created above. |