View Menu
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View Menu[edit | edit source]
- Toolbar: Toggles the toolbar
- Status Bar: Toggles the status bar at the bottom of the screen
- Object Window: Toggles the Object Window
- Cell View Window: Toggles the Cell View Window
- Scene Info Window: Toggles the Scene Info Window
- Open Windows: View list of open windows
- Preview Window: Displays a window to preview objects selected in tree.
- Show/Hide Window: Displays a set of checkboxes to toggle elements in the render window.
- Reference Batch Action Window: Enables data changes to a collection of references.
- Current Cell Only: Displays only the navmesh of the cell in focus. Only functions when editing navmesh.
- Markers: Toggles markers in the Render Window
- Light Markers: Toggles the markers used for light sources (typically a light bulb) in the Render Window
- Sound Markers: Toggles the markers used for sound sources in the Render Window
- Light Radius: Toggles display of light radius in the Render Window
- Wireframe: Toggles between Wireframe and normal rendered view in the Render Window
- Bright Light: Toggles Bright Light view in Render Window
- Sky: Toggles the sky in the Render Window
- Grass: Toggles grass on and off in the editor
- Fog: Toggles fog on and off in the editor
- Collision Geometry: Toggles Collision Geometry display in the Render Window
- Leaves: Toggles leaves on or off in the Render Window
- Trees: Toggles trees on or off in the Render Window
- Occlusion Planes (U): Toggles display of occlusion surfaces
- Isometric View: Rotates through three perspective views (top, front, and left) of the selected object in the Render Window
- Top View: Moves the camera to a top view of the selected object in the Render Window
- Depth Biasing: Forces the depth biasing to function as it would in game. This is a great way to see which objects will Z-Fight in the game, even if they aren't in the editor.
- Render Window Hotkeys: Opens up a list of all of the hotkeys
- Refresh Render Window: Refreshes the Render window, this will make all hidden objects visible again as well as update anything that has been changed from outside of the editor(like a new .nif)