View Menu

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View Menu[edit | edit source]

  • Toolbar: Toggles the toolbar
  • Status Bar: Toggles the status bar at the bottom of the screen
  • Object Window: Toggles the Object Window
  • Cell View Window: Toggles the Cell View Window
  • Scene Info Window: Toggles the Scene Info Window
  • Open Windows: View list of open windows
  • Preview Window: Displays a window to preview objects selected in tree.
  • Show/Hide Window: Displays a set of checkboxes to toggle elements in the render window.
  • Reference Batch Action Window: Enables data changes to a collection of references.
  • Current Cell Only: Displays only the navmesh of the cell in focus. Only functions when editing navmesh.
  • Markers: Toggles markers in the Render Window
  • Light Markers: Toggles the markers used for light sources (typically a light bulb) in the Render Window
  • Sound Markers: Toggles the markers used for sound sources in the Render Window
  • Light Radius: Toggles display of light radius in the Render Window
  • Wireframe: Toggles between Wireframe and normal rendered view in the Render Window
  • Bright Light: Toggles Bright Light view in Render Window
  • Sky: Toggles the sky in the Render Window
  • Grass: Toggles grass on and off in the editor
  • Fog: Toggles fog on and off in the editor
  • Collision Geometry: Toggles Collision Geometry display in the Render Window
  • Leaves: Toggles leaves on or off in the Render Window
  • Trees: Toggles trees on or off in the Render Window
  • Occlusion Planes (U): Toggles display of occlusion surfaces
  • Isometric View: Rotates through three perspective views (top, front, and left) of the selected object in the Render Window
  • Top View: Moves the camera to a top view of the selected object in the Render Window
  • Depth Biasing: Forces the depth biasing to function as it would in game. This is a great way to see which objects will Z-Fight in the game, even if they aren't in the editor.
  • Render Window Hotkeys: Opens up a list of all of the hotkeys
  • Refresh Render Window: Refreshes the Render window, this will make all hidden objects visible again as well as update anything that has been changed from outside of the editor(like a new .nif)