Difference between revisions of "Wait (Procedure)"

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imported>Catwheezle
(Some of the notes seemed obvious from context - no need to repeat.)
m (Correct small typo)
 
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{{Procedures
{{Procedures
|Name=Wait
|Name=Wait
|Description=If not paired with another procedure in a Simultaneous Branch, the '''Wait''' Procedure allows an actor to stop doing things for a defined period of real-world time. If paired with another procedure in a [[:Category:Package_Templates#Branches|Simumltaneous Branch]], it will complete that branch after the specified amount of time. Time in menu mode is not counted.
|Description=If not paired with another procedure in a Simultaneous Branch, the '''Wait''' Procedure allows an actor to stop doing things for a defined period of real-world time. If paired with another procedure in a [[:Category:Package_Templates#Branches|Simultaneous Branch]], it will complete that branch after the specified amount of time. Time in menu mode is not counted.
|Completes=After the specified time elapses (the wait time counts down to zero).  
|Completes=After the specified time elapses (the wait time counts down to zero).  



Latest revision as of 20:28, 2 October 2023

Behavior

Description:
If not paired with another procedure in a Simultaneous Branch, the Wait Procedure allows an actor to stop doing things for a defined period of real-world time. If paired with another procedure in a Simultaneous Branch, it will complete that branch after the specified amount of time. Time in menu mode is not counted.

The procedure completes:
After the specified time elapses (the wait time counts down to zero).

Parameters

  • ActualSeconds (Float): How many real-world secnds the procedure will wait until completing, not counting time in menus. A time of zero causes the wait procedure to never complete.
  • StopMovement (Bool): If this is true, it makes the actor stop moving -- which is to say, it stops the actor's pathfinding/locomotion. (It does not stop any other incidental animations.)

                                   

Notes

  • Interaction of the StopMovement flag with other procedures in a simultaneous branch is undocumented - please use with care and document the results of your tests on this page.
  • There are a wide range of other ways for Actors and scripts to wait, many of which are listed under Wait - Utility.

See Also