Difference between revisions of "WaterType"

1 byte added ,  16:45, 8 December 2021
Added a Notes section and moved one note to it.
(Added a Notes section and moved one note to it.)
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==Causes==
==Causes==
When checked enables the water to cause damage to actors. Enter a number for how much damage per second is received by the actors.
When checked enables the water to cause damage to actors. Enter a number for how much damage per second is received by the actors.
: '''Note:''' enabling water damage will disable water splashes.


==Spell effect==
==Spell effect==
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===Random Seed===
===Random Seed===
Used to get different noise patterns for the waves. It is good to use different seed values for the different height map channels in order to get more unique noise patterns per channel.
Used to get different noise patterns for the waves. It is good to use different seed values for the different height map channels in order to get more unique noise patterns per channel.
== Notes ==
* Enabling water damage will disable water splashes.


[[Category:WorldData]]
[[Category:WorldData]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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