Difference between revisions of "WaterType"

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2 bytes removed ,  15:46, 8 December 2021
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Used to get different noise patterns for the waves. It is good to use different seed values for the different height map channels in order to get more unique noise patterns per channel.
Used to get different noise patterns for the waves. It is good to use different seed values for the different height map channels in order to get more unique noise patterns per channel.


== Notes ==
= Notes =
* Enabling water damage will disable water splashes.
* Enabling water damage will disable water splashes.


[[Category:WorldData]]
[[Category:WorldData]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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