Acquire (Procedure)

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Behavior

Description:
The actor will move to a specified item, then pick that item up and add it to their inventory.

The procedure completes:
When the actor adds enough of the target item(s) to his inventory

Parameters

  • Target (Target): What to acquire (usually an ObjectList filled by a Find procedure)
  • NumToAcquire (Int): How many to acquire
  • AllowStealing (Bool): Is the actor allowed to consider acquiring target if it is owned by someone else?
  • AllowPickpocket (Bool): Is the actor allowed to consider acquiring target if it is in another actor's inventory via pickpocketing?
  • AllowKilling (Bool): Is the actor allowed to consider acquiring target if it is in another actor's inventory via killing him to get it?

                             

Notes

  • What happens if the item disappears (like if the player picks it up)?
    • If they're picking from an ObjectList, they'll try to acquire the next valid object in the list. If that doesn't work, they stop trying to Acquire an item, and the procedure fails.
  • How close does an actor have to be to pick up an item?
    • Currently it has to be “at” the reference it’s picking up; this uses the gamesetting iAIDistanceRadiusMinLocation which is the default radius for turning a target into a location.

See Also

  • ??? None.