DialogueActivate (Procedure)

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Behavior

Description:
The exact behavior of this procedure is unconfirmed, but it appears to make the subject actor try to initiate a random conversation with another actor.

The procedure completes:
???

Parameters

  • Target (SingleRef): The actor that the subject should attempt to engage in conversation.
  • Talk From (Location): The location at which the subject should attempt to engage in conversation.
  • Look at Target (Bool): Controls whether the subject turns to face the target?

                                 

Notes

  • This procedure's exact behavior is undocumented. It's used only once in the vanilla game, to make Drifa attempt to engage Bersi in a random conversation during "Taking Care of Business," after Bersi pays his debt to the Thieves Guild. However, her package uses a Papyrus variable as a run-once flag and sets the variable on package start, so if she and Bersi aren't immediately able and willing to have a random conversation, then one won't occur.

See Also