GetEquippedItemType
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Returns the type of item the target has equipped in their hand.
Syntax[edit | edit source]
<ref>.GetEquippedItemType <hand>
- <hand>: Which hand to check. Can be either "Left" or "Right".
Return Value[edit | edit source]
0: Nothing
1: One-handed sword
2: One-handed dagger
3: One-handed axe
4: One-handed mace
5: Two-handed sword
6: Two-handed axe/mace
7: Bow
8: Staff
9: Magic spell
10: Shield
11: Torch
12: Crossbow