GetTriggerObjectCount - ObjectReference
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Member of: ObjectReference Script (Papyrus)
Obtains the number of objects inside this trigger volume. (Obviously only works if this is actually a trigger and will error otherwise)
Syntax[edit | edit source]
int Function GetTriggerObjectCount() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
The number of objects currently inside the trigger volume.
Examples[edit | edit source]
; Is this trigger empty?
if GetTriggerObjectCount() == 0
Debug.Trace("We have nothing inside!")
else
Debug.Trace("Something is inside! Unleash DOOOM!")
endIf