GetTriggerObjectCount - ObjectReference

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Member of: ObjectReference Script (Papyrus)

Obtains the number of objects inside this trigger volume. (Obviously only works if this is actually a trigger and will error otherwise)

Syntax[edit | edit source]

int Function GetTriggerObjectCount() native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The number of objects currently inside the trigger volume.

Examples[edit | edit source]

; Is this trigger empty?
if GetTriggerObjectCount() == 0
  Debug.Trace("We have nothing inside!")
else
  Debug.Trace("Something is inside! Unleash DOOOM!")
endIf

See Also[edit | edit source]