Global
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For the use in functions, see Function Reference
A Global Variable is a numeric value stored by the game. Globals are often used to pass data between Scripts and Condition Functions or other code-driven systems.
Global Dialog[edit | edit source]
Globals can be found in an Object Window under Miscellaneous / Global.
- ID: The Form's Editor ID.
- Variable Type: The data type used to store the value (Short, Long, or Float).
- Internally, all Globals are stored as 32-bit floating-point numbers. There is no difference between Short and Long.
- The technical implementation of floating-point numbers means that they are inaccurate at very large or very small values (for example, all numbers from 2000000000 to 2000000064 are stored as 2000000000).
- Value: The initial value of the Global.
- Constant:
- If checked, the Value of this Global is not expected to change during gameplay, and will not be saved with save game data.
- If unchecked, the Value is expected to change, and will be saved.
Accessing Global Variables[edit | edit source]
Scripting[edit | edit source]
To access global variables in Papyrus scripts, the global variable must be passed into the script as a property. Then one needs to use the functions GetValue and SetValue
GlobalVariable Property GameHour auto float myhour = GameHour.GetValue() GameHour.SetValue(10)
Console[edit | edit source]
In the Console global variables can be adressed directly:
set GameHour to 10 GetGlobalValue GameHour
show GameHour ; same effect as GetGlobalValue GameHour
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