GoToJail
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Syntax:
GuardRef.GoToJail factionID (optional)
Sends the player to jail, which includes:
- Moving all your stolen items to the crime faction evidence chest
- Moving all the rest of your items to the crime faction player inventory chest
The crime faction to use (which determines which jail to send you and where your inventory goes) is taken from the calling actor, unless you use the optional FactionID parameter to specify a different crime faction.
If there is no crime faction to use, this function won't do anything.