Hotkey reference
Hotkey Reference[edit | edit source]
File Menu[edit | edit source]
ctrl+S Saves the currently active plugin
Edit Menu[edit | edit source]
ctrl+Z Undo the previous action - be aware that some actions are not undoable and undo will skip past those to the next available undoable action
ctrl+Y Redo the last undone action - this will also skip forward past actions that are not undoable)
ctrl+C Copy selection
ctrl+X Cut selection
ctrl+V Paste current contents of cut/copy
ctrl+shift+V Paste current contents of cut/copy to their original worldspace coordinates in the currently active cell
ctrl+D Duplicates current selection
ctrl+F Find and replace
delete delete selection
Object Translation, Rotation, Scaling and Selection[edit | edit source]
Default Behavior[edit | edit source]
simply LMB clicking and dragging on an object will translate along the X/Y plane (horizontal)
- To translate an object along a specific axis, hold down the X, C or Z key while LMB dragging to constrain translation to X,Y,Z respectively
By default you can rotate an object by RMB clicking on it and dragging. The default behavior is to rotate an object on the z-axis
- If you want to constrain rotation to the x or y-axis, hold down X or C respectively
Scaling an object can be achieved by holding down the S key while LMB dragging
- If one or more lights are selected, holding down S and LMB dragging will scale light radius
- If one or more lights are selected, holding down ctrl+alt+S will scale brightness
- There is no option for non-uniform scaling along individual axes
Gizmos[edit | edit source]
E Toggles Translation Gizmo
W Toggles Rotation Gizmo
2 Toggles Scaling Gizmo
- While working with room markers and portals the scaling gizmo will have a different
- appearance than it normally would when working with statics. It will have six arrows
- that can be LMB dragged which will move the corresponding edge or face depending
- on whether you are scaling a portal or a room marker
Rendering Window[edit | edit source]
A Toggles lit/unlit display mode
H Enter/exit landscape editing mode
D Deselect
G Toggle gizmo orientation between local/world coordinates
L Toggles light radius display on/off
M Toggles marker visibility
Q Toggle grid snapping on/off
- shift+Q Make current selection snap-to reference
- alt+Q Clear snap-to reference
- ctrl+Q Toggle rotation snapping on/off
- [ Decrease snap grid size. Lowest available setting is 16
- ] Increase snap grid size. Largest available setting is 512
S Toggles sound marker visibility
T Moves render viewport camera to a top-down view centered on current/last selection pivot point
U Toggles occlusion plane visibility
V Toggles leaf visibility
Y Cycles through top-down, side, front and oblique camera views
shift+F Focuses the camera view on the current selection pivot point and frames bounding box extents
ctrl+K Returns current selection to 0,0,0 rotation values
ctrl+P Toggles portal selection mode
alt+H Run Havok simulation on currently selection
alt+T Toggles tree visibility
1 Cycles selection through visible, ghosted and hidden
- F5 Returns hidden and ghosted objects to full visibility
3 Toggles visibility of rooms and portals and colors them based on their visibility level from green (fully rendered) to red (not rendered)
6 Toggles sky on/off
7 Toggles wireframe display mode
8 Toggles grass on/off
0 Toggles orthographic camera rendering
ctrl+5 Toggles fog on/off
F4 Toggle collision geometry visibility
F5 Refreshes render window
[edit | edit source]
ctrl+E Toggles navmesh editing mode
A Create triangle/quad
D Delete selected object(s)
F Flood fill
G Edge-Select mode
I Inverse flood fill
O Toggle water
P Toggle preferred pathing
Q Merge selected vertices to the location of the first selected vertex
R Delete selected object(s)
T Triangle-select mode
V Vertex-select mode
W Cycles through navmesh view modes
ctrl+F Find triangle
ctrl+F1 Finalize current cell's navmeshes
ctrl+F2 Find cover edges for current cell
ctrl+F3 Opens navmesh generation dialog
ctrl+F4 Opens advanced navmesh generation dialog