Idle Animations

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Idle Animations Window[edit | edit source]

  • Left Pane:
    • Actor Path: Path to the actor's behavior HKX file. Browse for a new actor by using the right-click menu.
    • Actor Action: Each actor has Actor Actions associated with it. Add new Actions using the right-click menu.
    • LOOSE: This section holds Idles that are not associated with any specific Actor Action. Instead, Idles in this section can be called via script, dialogue, or AI package.
    • Actor Idle Form: Beneath each Actor Action or LOOSE section, individual Idles can be added using the right click menu. Idles underneath Actor Actions are evaluated hierarchically. When an Action is called, it will return the first valid Idle.
      You can change the order of Idles in this section either using the Move Up or Move Down buttons or by dragging and dropping.
  • ID: Name of the IDLE form.
  • Anim Event: select an animation event from the drop down. This event will be sent to the actor's animation graph whenever the Idle is requested.
  • Conditions: Add condition functions to the Idle here using either the right-click menu or the New button.
    The << and >> buttons can be used to change the ordering of the conditions.


The following fields are no longer used:

  • Sequence
  • Blocking
  • No attacking
  • Looping Seconds section
  • Replay Delay