List of LocType Keywords

From the CreationKit Wiki
Jump to navigation Jump to search

What are LocType Keywords?[edit | edit source]

LocType keywords are keywords meant to be placed on locations, which allows the radiant quest system to choose the appropriate locations based on these keywords. I.e. placing LocTypeBanditCamp on a bandit camp, with a quest choosing from all LocTypeBanditCamp locations. LocType keywords also include LocSet keywords, which are keywords defining what sort of architectural sets were used to create the area. They're also referenced by radiance, though not as often.

This is a full list of all available, vanilla LocType keywords, with definitions and examples. DLC not included.

How to add keywords

List of LocType Keywords[edit | edit source]

Examples included if necessary.

LocTypeAnimalDen

To be placed on locations that are primarily animal dens.

LocTypeBanditCamp

To be placed on locations containing a bandit camp.

LocTypeBarracks

To be placed on locations serving as barracks. I.e. Morthal Guard Barracks.

LocTypeCastle

To be placed on castle locations. I.e. Blue Palace in Solitude, Palace of Kings in Windhelm, or Dragonsreach in Whiterun.

LocTypeCemetary

To be placed on locations serving as cemetaries . I.e. the Riften Mausoleum, all the Halls of the Dead.

LocTypeCity

To be placed on walled city locations. I.e. Whiterun, Markarth, Riften, etc.

LocTypeClearable

To be placed on locations that can be marked as "cleared" after the boss has been killed.

LocTypeDragonLair

To be placed on locations that serve as a dragon's lair.

LocTypeDragonPriestLair

To be placed on locations inhabited by a dragon priest.

LocTypeDraugrCrypt

To be placed on locations inhabited by draugr. I.e. Bleak Falls Barrow.

LocTypeDungeon

To be placed on any location that constitutes as a dungeon.

LocTypeDwarvenAutomatons

To be placed on any location inhabited by Dwemer Automatons.

LocTypeDwelling

To be placed on locations serving as dwellings. Basically anything that's not a dungeon. Shops, inns, homes, farms, etc.

LocTypeFalmerHive

To be placed on locations inhabited by Falmer.

LocTypeFarm

To be placed on locations serving as a farm. I.e. Battleborn Farm.

LocTypeForswornCamp

To be placed on locations serving as a Forsworn camp.

LocTypeGiantCamp

To be placed on locations serving as a Giant camp.

LocTypeGuild

To be placed on locations serving as Guild headquarters or facilities. I.e. College of Winterhold.

LocTypeHabitation

To be placed on locations inhabited by civilized people. I.e. cities, farms, etc.

LocTypeHabitationHasInn

To be placed on locations inhabited by civilized people - but only ones that have inns. I.e. Solitude, Old Hroldan, the Nightgate Inn exterior location.

LocTypeHagravenNest

To be placed on locations inhabited by hagravens.

LocTypeHold

To be placed on holds. I.e. SolitudeHold, WhiterunHold, MorthalHold.

LocTypeHoldCapitol

To be placed on Hold capitols. Unused in vanilla game, use NOT recommended.

LocTypeHoldMajor

To be used on major holds. I.e. SolitudeHold, WhiterunHold, but NOT FalkreathHold.

LocTypeHoldMinor

To be used on minor holds. I.e. MorthalHold, DawnstarHold, but NOT WindhelmHold.

LocTypeHouse

To be placed on house locations.

LocTypeInn

To be placed on inn locations. I.e. The Bannered Mare.

LocTypeJail

To be placed on jail locations. I.e. Cidnha Mine.

LocTypeLumberMill

To be placed on lumber mill locations.

LocTypeMilitaryCamp

To be placed on military camp locations.

LocTypeMilitaryFort

To be placed on military fort locations. I.e. Fort Hraggstad.

LocTypeMine

To be placed on any mine location.

LocTypeOrcStronghold

To be placed on any Orc Stronghold locations.

LocTypePlayerHouse

To be placed on any player-ownable houses.

LocTypeSettlement

To be placed on any mill, farm, or person-owned mine. Also includes very, very small towns like Kynesgrove or Shor's Stone.

LocTypeShip

To be placed on any ship locations.

LocTypeShipwreck

To be placed on any shipwreck locations.

LocTypeSprigganGrove

To be placed on any spriggan-inhabited locations.

LocTypeStewardsDwelling

To be placed on any dwelling inhabited by the steward of a hold. All of the castles in the game, since all stewards live there.

LocTypeStore

To be placed on any store location.

LocTypeTemple

To be placed on any temple location. I.e. Temple of Dibella in Markarth, or the House of the Dead in Whiterun.

LocTypeTown

To be placed on any town locations. A town constitutes as any minor hold city, or small village. I.e. Riverwood, Falkreath, Morthal, Kynesgrove.

LocTypeVampireLair

To be placed on any locations inhabited by vampires.

LocTypeWarlockLair

To be placed on any locations inhabited by warlocks/enemy mages.

LocTypeWerewolfLair

To be placed on any locations inhabited by werewolves.


"Significant" doesn't have to be complete use of an architectural set in a dungeon.

LocSetCave

To be placed on any locations that made significant use of any cave architectural sets.

LocSetIceCave

To be placed on any locations that made significant use of any ice cave architectural sets.

LocSetDwarvenRuin

To be placed on any locations that made significant use of any Dwemer ruin architectural sets.

LocSetMilitaryCamp

To be placed on any locations that made significant use of the "military camp" architectural set. If it's a military camp.

LocSetMilitaryFort

To be placed on any locations that made significant use of any of the fort architectural sets.

LocSetNordicRuin

To be placed on any locations that made significant use of any Nordic ruin architectural sets.

LocSetOutdoors

Not used.