List of LocType Keywords
What are LocType Keywords?[edit | edit source]
LocType keywords are keywords meant to be placed on locations, which allows the radiant quest system to choose the appropriate locations based on these keywords. I.e. placing LocTypeBanditCamp on a bandit camp, with a quest choosing from all LocTypeBanditCamp locations. LocType keywords also include LocSet keywords, which are keywords defining what sort of architectural sets were used to create the area. They're also referenced by radiance, though not as often.
This is a full list of all available, vanilla LocType keywords, with definitions and examples. DLC not included.
List of LocType Keywords[edit | edit source]
Examples included if necessary.
LocTypeAnimalDen
To be placed on locations that are primarily animal dens.
LocTypeBanditCamp
To be placed on locations containing a bandit camp.
LocTypeBarracks
To be placed on locations serving as barracks. I.e. Morthal Guard Barracks.
LocTypeCastle
To be placed on castle locations. I.e. Blue Palace in Solitude, Palace of Kings in Windhelm, or Dragonsreach in Whiterun.
LocTypeCemetary
To be placed on locations serving as cemetaries . I.e. the Riften Mausoleum, all the Halls of the Dead.
LocTypeCity
To be placed on walled city locations. I.e. Whiterun, Markarth, Riften, etc.
LocTypeClearable
To be placed on locations that can be marked as "cleared" after the boss has been killed.
LocTypeDragonLair
To be placed on locations that serve as a dragon's lair.
LocTypeDragonPriestLair
To be placed on locations inhabited by a dragon priest.
LocTypeDraugrCrypt
To be placed on locations inhabited by draugr. I.e. Bleak Falls Barrow.
LocTypeDungeon
To be placed on any location that constitutes as a dungeon.
LocTypeDwarvenAutomatons
To be placed on any location inhabited by Dwemer Automatons.
LocTypeDwelling
To be placed on locations serving as dwellings. Basically anything that's not a dungeon. Shops, inns, homes, farms, etc.
LocTypeFalmerHive
To be placed on locations inhabited by Falmer.
LocTypeFarm
To be placed on locations serving as a farm. I.e. Battleborn Farm.
LocTypeForswornCamp
To be placed on locations serving as a Forsworn camp.
LocTypeGiantCamp
To be placed on locations serving as a Giant camp.
LocTypeGuild
To be placed on locations serving as Guild headquarters or facilities. I.e. College of Winterhold.
LocTypeHabitation
To be placed on locations inhabited by civilized people. I.e. cities, farms, etc.
LocTypeHabitationHasInn
To be placed on locations inhabited by civilized people - but only ones that have inns. I.e. Solitude, Old Hroldan, the Nightgate Inn exterior location.
LocTypeHagravenNest
To be placed on locations inhabited by hagravens.
LocTypeHold
To be placed on holds. I.e. SolitudeHold, WhiterunHold, MorthalHold.
LocTypeHoldCapitol
To be placed on Hold capitols. Unused in vanilla game, use NOT recommended.
LocTypeHoldMajor
To be used on major holds. I.e. SolitudeHold, WhiterunHold, but NOT FalkreathHold.
LocTypeHoldMinor
To be used on minor holds. I.e. MorthalHold, DawnstarHold, but NOT WindhelmHold.
LocTypeHouse
To be placed on house locations.
LocTypeInn
To be placed on inn locations. I.e. The Bannered Mare.
LocTypeJail
To be placed on jail locations. I.e. Cidnha Mine.
LocTypeLumberMill
To be placed on lumber mill locations.
LocTypeMilitaryCamp
To be placed on military camp locations.
LocTypeMilitaryFort
To be placed on military fort locations. I.e. Fort Hraggstad.
LocTypeMine
To be placed on any mine location.
LocTypeOrcStronghold
To be placed on any Orc Stronghold locations.
LocTypePlayerHouse
To be placed on any player-ownable houses.
LocTypeSettlement
To be placed on any mill, farm, or person-owned mine. Also includes very, very small towns like Kynesgrove or Shor's Stone.
LocTypeShip
To be placed on any ship locations.
LocTypeShipwreck
To be placed on any shipwreck locations.
LocTypeSprigganGrove
To be placed on any spriggan-inhabited locations.
LocTypeStewardsDwelling
To be placed on any dwelling inhabited by the steward of a hold. All of the castles in the game, since all stewards live there.
LocTypeStore
To be placed on any store location.
LocTypeTemple
To be placed on any temple location. I.e. Temple of Dibella in Markarth, or the House of the Dead in Whiterun.
LocTypeTown
To be placed on any town locations. A town constitutes as any minor hold city, or small village. I.e. Riverwood, Falkreath, Morthal, Kynesgrove.
LocTypeVampireLair
To be placed on any locations inhabited by vampires.
LocTypeWarlockLair
To be placed on any locations inhabited by warlocks/enemy mages.
LocTypeWerewolfLair
To be placed on any locations inhabited by werewolves.
"Significant" doesn't have to be complete use of an architectural set in a dungeon.
LocSetCave
To be placed on any locations that made significant use of any cave architectural sets.
LocSetIceCave
To be placed on any locations that made significant use of any ice cave architectural sets.
LocSetDwarvenRuin
To be placed on any locations that made significant use of any Dwemer ruin architectural sets.
LocSetMilitaryCamp
To be placed on any locations that made significant use of the "military camp" architectural set. If it's a military camp.
LocSetMilitaryFort
To be placed on any locations that made significant use of any of the fort architectural sets.
LocSetNordicRuin
To be placed on any locations that made significant use of any Nordic ruin architectural sets.
LocSetOutdoors
Not used.