Movement Relative to Another Object
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Function to move an object reference to a position relative to another object reference.
Function[edit | edit source]
Function MoveRefToPositionRelativeTo(ObjectReference akSubject, ObjectReference akTarget, Float OffsetDistance = 0.0, \
Float OffsetAngle = 0.0, bool FaceTarget = False) Global
float AngleZ = akTarget.GetAngleZ() + OffsetAngle
float OffsetX = OffsetDistance * Math.Sin(AngleZ)
float OffsetY = OffsetDistance * Math.Cos(AngleZ)
akSubject.MoveTo(akTarget, OffsetX, OffsetY, 0.0)
if (FaceTarget)
akSubject.SetAngle(akSubject.GetAngleX(), akSubject.GetAngleY(), akSubject.GetAngleZ() + \
akSubject.GetHeadingAngle(akTarget))
endif
EndFunction
Parameters[edit | edit source]
- akSubject: The object reference to be moved.
- akTarget: The target reference to move to.
- OffsetDistance: The distance the subject should be moved to relative to the target.
- Default: 0.0
- OffsetAngle: The angle the subject should be moved to relative to the target.
- Default: 0.0
- FaceTarget: Whether the subject should face the target or not.
- Default: False
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Move Bob 256 units to the right of Joe
MoveRefToPositionRelativeTo(Bob, Joe, 256.0, 90.0)
; Move Bob 128 units behind and to the left of Joe, and turn to face him
MoveRefToPositionRelativeTo(Bob, Joe, 128.0, -135.0, True)