Notes are a form type originally added in Fallout 3. Though the Creation Kit doesn't allow you to create Notes anymore, the game engine still supports them. If you were to load a file that contains Notes (e.g. by hex-editing them into the file), you would be able to view and edit them in the Creation Kit.

Notes are technically items. However, if the player picks up a Note, it will be removed from the game world entirely without being transferred to their inventory. The game remembers all Notes that the player has ever picked up. The GetHasNote condition can be used to test whether the player has ever picked up a given note, and the AddNote console command can be used to flag a note as having been collected by the player. Because the Note never appears in the player's inventory, GetItemCount will not detect it unless something has gone wrong (see #Bugs below).

BugsEdit

  • The game intercepts any attempt at adding a Note to the player's inventory; however, the EquipItem console command and analogous functions will bypass the relevant checks. Forcing the player to "equip" a Note will add it directly to their inventory, and will not add it to the internal list of Notes that the player has collected, so GetHasNote will not detect it.