OnCrosshairRefChange - Form
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SKSE Member of: Form Script
Listens for target (See notes) changes of the crosshair, for this event to be received the form must have been registered previously via RegisterForCrosshairRef.
Syntax
Event OnCrosshairRefChange(ObjectReference ref)
Parameters
- ref: The ObjectReference that is targeted (Can be None).
Examples
Event OnInit()
RegisterForCrosshairRef()
EndEvent
Event OnCrosshairRefChange(ObjectReference ref)
If ref ;Used to determine if it's none or not.
Debug.Trace("Crosshair had " + ref + " targeted.")
EndIf
EndEvent
Notes
- Targets are defined as anything the player can interact with, activators, actors, containers, doors, potions, and miscobjects can generally all be considered targets for example.