SetBaseDamage - Weapon

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SKSE Member of: Weapon Script

Changes the base damage of this weapon. (This function requires SKSE)

Syntax[edit | edit source]

Function SetBaseDamage(int damage) native

Parameters[edit | edit source]

  • damage: The new base damage of this weapon.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Double the base damage of the player's right hand weapon
Weapon PlayerWeapon = Game.GetPlayer().GetEquippedWeapon()
PlayerWeapon.SetBaseDamage(PlayerWeapon.GetBaseDamage() * 2)

See Also[edit | edit source]