SetCriticalStage - Actor
Jump to navigation
Jump to search
Member of: Actor Script
Sets this actor's current critical stage, along with applying any related effects.
Syntax[edit | edit source]
Function SetCriticalStage(int aiStage) native
Parameters[edit | edit source]
- aiStage: The critical stage to set it to. The following values are acceptable (properties are read-only and exist in the actor script):
- CritStage_None (0) - No critical stage
- CritStage_GooStart (1) - Start of the goo effect
- CritStage_GooEnd (2) - End of the goo effect (removes object from the world)
- CritStage_DisintegrateStart (3) - Start of the disintegrate effect
- CritStage_DisintegrateEnd (4) - End of the disintegrate effect (removes object from the world)
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Tell skeleton to start disintigrating
Skeleton.SetCriticalStage(Skeleton.CritStage_DisintegrateStart)