SetCurrentStageID - Quest

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Member of: Quest Script

Attempts to set the quest's current stage. If the stage exists, and was successfully set, the function returns true. Otherwise, the function returns false and the stage is unchanged. Is latent and will wait for the quest to start if it has to start the quest. If the stage has any fragments attached to it, the function will also wait for those fragments to finish running before returning.

Syntax[edit | edit source]

bool Function SetCurrentStageID(int iStage) native
bool Function SetStage(int iStage)

Parameters[edit | edit source]

  • iStage: The stage number to set.

Return Value[edit | edit source]

True, if the stage is successfully set, false if it is not.

Examples[edit | edit source]

; Sets the main quest to stage 20
MainQuestProperty.SetCurrentStageID(20)


; Sets the side quest stage to 10 - and logs a message if it succeeds
if (SideQuestProperty.SetStage(20))
  Debug.Trace("Side quest successfully set to stage 20!")
endIf

Notes[edit | edit source]

If the target stage has multiple items with fragments on them, the function will not return until all items have finished running. Also note that all the items fragments will start at the same time, and will NOT wait on the "previous" item in the list to finish running.

To set stage to a value lower than current stage you should use reset() function before setstage().

Be aware: Although you can't set the current stage number to a lower value, this function can still display the journal entry and run script fragments from lower numbered stages, if they hadn't previously been completed.

See Also[edit | edit source]