SetModelPath - Armor
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SKSE Member of: Armor Script
Sets the file path for the NetImmerse File (.nif) representing the world & inventory model of the armor to the specified path. (This function requires SKSE)
Syntax[edit | edit source]
Function SetModelPath(string path, bool bFemalePath) native
Parameters[edit | edit source]
- path: The file path of a model, beginning in the Data\Meshes\ folder.
- bFemalePath: Whether to set the file path of the male model (false) or female model (true) of the armor.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Switch the male and female ground/inventory models of the player's equipped cuirass
Armor BodyArmor = Game.GetPlayer().GetWornForm(0x00000004) as Armor
String FilePath = BodyArmor.GetModelPath(False)
BodyArmor.SetModelPath(BodyArmor.GetModelPath(True), False)
BodyArmor.SetModelPath(FilePath, True)
Notes[edit | edit source]
- This is to set the file path of the ground/inventory model. That means the model you see in your inventory and when the armor is on the ground, not when it is equipped.
- To set the file path used for equipped armor models on actors, run SetModelPath - ArmorAddon on the appropriate ArmorAddon object.