Difference between revisions of "GetActorValue - Actor"

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60 bytes added ,  23:53, 26 January 2013
Floatified vars. Added note about expedience via use of native version.
imported>Moorleiche2k
imported>JustinOther
(Floatified vars. Added note about expedience via use of native version.)
Line 20: Line 20:
<source lang="papyrus">
<source lang="papyrus">
; Obtain the player's current health actor value
; Obtain the player's current health actor value
int playersHealth = Game.GetPlayer().GetActorValue("health") as int
Float fPlayerHealth = Game.GetPlayer().GetActorValue("Health")
</source>
</source>
<br/>
<br/>
<source lang="papyrus">
<source lang="papyrus">
; Obtain Bob's current health actor value
; Obtain Bob's current health actor value
int bobsHealth = Bob.GetAV("Health") as int
Float fBobSneak = Bob.GetAV("Sneak")
</source>
</source>
==Note==
*GetActorValue is slightly faster than GetAV as it is native.


== See Also ==
== See Also ==
Anonymous user

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