Difference between revisions of "GetCombatTarget - Actor"

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185 bytes added ,  17:22, 19 April 2012
imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Leonfenten
Line 22: Line 22:
   Debug.Trace("Bob is in combat with the player!")
   Debug.Trace("Bob is in combat with the player!")
endIf
endIf
; Below will only return a valid actor ID while your
; cursor is pointing directly on an actor
TargetRef = Game.GetPlayer().GetCombatTarget()
Debug.Trace("My target was " + TargetRef)
</source>
</source>


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
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