Difference between revisions of "GetIsInjured"
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more info, from disassembly
imported>DavidJCobb (Confirmed via disassembly. When disassembling, note that the return value is a double; it's 0x3FF0000000000000 (1.0), not 0x3FF00000 (1.875F).) |
imported>DavidJCobb (more info, from disassembly) |
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Checks the ''Injured'' boolean variable in the | Checks the ''Injured'' boolean variable in the subject actor's animation graph. If the variable is true, this condition returns 1.0. Otherwise, it returns zero. | ||
The ''Injured'' variable is automatically set to true when an actor's health, as a percentage, falls below its [[Race]]'s Injured Health Percentage. (There are other requirements involved that have not yet been decoded; interested reverse-engineers for Skyrim Classic should look near 0x006DFD5F). | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |