Difference between revisions of "GetModName - Game"

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391 bytes removed ,  01:01, 28 February 2013
Changed the example to a more simplified one and changed the notes slightly.
imported>Wafflesalot
m (Minor changes to grammar missed)
imported>Wafflesalot
(Changed the example to a more simplified one and changed the notes slightly.)
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== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
int Numberofmods
String Nameofmod
String Nameofmod
String NameofAuth
String Description


Function PrintModlist()
Function ModName()
Numberofmods = Game.GetModCount() ;The number of active mods.
Nameofmod = Game.GetModName(0) ;Gets Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm, etc.(In this case it should return Skyrim.esm)
while NumberofMods
Debug.Trace("The zeroth index contains " + NameofMod)  
NumberofMods -= 1
Nameofmod = Game.GetModName(NumberofMods) ;Gets Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm, etc.
NameofAuth = Game.GetModAuthor(NumberofMods) ; If a Author is specified then it will return a name if not will be DEFAULT
Description = Game.GetModDescription(NumberofMods) ;If a Description is available then it will be shown otherwise will be blank
Debug.Trace(NumberofMods + "th index contains " + NameofMod)
Debug.Trace("Author: " + NameofAuth)
Debug.Trace("Description: " + Description)
EndWhile
EndFunction
EndFunction
</source>
</source>
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== Notes ==
== Notes ==
* This function, doesn't actually return the real name of the mod it returns the .esm or .esp in your load order. (eg. Skyrim.esm, Update.esm, Hearthfire.esm.)
* This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber." and have a esp called Tigers.esp. This would return Tigers.esp and not Fall of Saber.


== See Also ==
== See Also ==
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