Difference between revisions of "GetNthEntryValue - Perk"
Jump to navigation
Jump to search
no edit summary
imported>A.ellis m (A.ellis moved page GetNthEntryValue to GetNthEntryValue - Perk) |
imported>Egocarib |
||
Line 6: | Line 6: | ||
{{SKSEFunction|1.06.07}} | {{SKSEFunction|1.06.07}} | ||
Obtains the current value from a Perk's Entry Point ''Value'' field. | |||
== Syntax == | == Syntax == | ||
Line 11: | Line 13: | ||
float Function GetNthEntryValue(int n, int i) native | float Function GetNthEntryValue(int n, int i) native | ||
</source> | </source> | ||
== Parameters == | |||
n: the index of the Entry Point in the '''Perk Entries''' list (0 indicates the first entry) | |||
i: the index of the value to get (0 to get the first value, 1 to get the second value if there is one) | |||
== Return Value == | == Return Value == | ||
The current ''Value'' of the Entry Point. | |||
== Examples == | == Examples == | ||
<source lang="papyrus"> | |||
float currentMagMult = SomeModSpellMagnitudePerk.GetNthEntryValue(0, 0) | |||
</source> | |||
== Notes == | == Notes == | ||
* Changes made with this function will persist across separate save loads but not across full game restarts. | |||
== See Also == | == See Also == | ||
[[SetNthEntryValue - Perk]] |