Difference between revisions of "GetScale - ObjectReference"

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322 bytes added ,  11:19, 14 August 2018
verified via disassembly: scale is stored as a percentage
imported>Jlundin
(Created page with "Category:Scripting Category:Papyrus '''Member of:''' ObjectReference Script Returns the current scale of this reference. == Syntax == <source lang="papyrus"> float ...")
 
imported>DavidJCobb
(verified via disassembly: scale is stored as a percentage)
 
Line 20: Line 20:
Debug.Trace("The box has a scale of: " + box.GetScale())
Debug.Trace("The box has a scale of: " + box.GetScale())
</source>
</source>
== Notes ==
* Internally, a reference's scale is stored as an integer percentage (i.e. 100 for normal size; 200 for double-sized). This function returns that scale value divided by 100 (with additional multipliers for actors). This means that a reference's scale cannot be gotten or set to a precision of more than 0.01.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
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