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Major overhaul of the lights page. Added information on keyboard shortcuts, filled in missing information on some of the base window stuff, and added a new section on the "Light Data" tab on a reference.
imported>Were mNo edit summary |
imported>SomeWelshGuy (Major overhaul of the lights page. Added information on keyboard shortcuts, filled in missing information on some of the base window stuff, and added a new section on the "Light Data" tab on a reference.) |
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==Light Dialog== | Lights have both base object properties and also a special "Light Data" tab within the [[Reference]] property window. Both of these can adjusted in order to modify specific light sources. | ||
The following shortcuts can also be used whilst selecting a light reference in the [[Render Window]]: | |||
*Holding "S" and dragging the mouse will change the scale of a light, that is shrinking or enlarging the area of effect. | |||
*Holding "CTRL + ALT + S" and dragging the mouse will increase/decrease the brightness of the light. | |||
*For shadow lights, holding "ALT + B" and dragging the mouse will adjust the [[Depth Bias]] of the light. | |||
==Light Base Object Dialog== | |||
*'''ID:''' Unique identifier for this form. | *'''ID:''' Unique identifier for this form. | ||
*'''Model:''' Displays the model for this object. | *'''Model:''' Displays the model for this object. | ||
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*'''Select Sound:''' Sets the sound file for the object. | *'''Select Sound:''' Sets the sound file for the object. | ||
*'''Add Destruction Data:''' Sets the damage states if an object is destructable. | *'''Add Destruction Data:''' Sets the damage states if an object is destructable. | ||
*'''Type:''' | *'''Type:''' Can chose from Omnidirectional (non shadow casting), Shadow Hemisphere, Shadow Omnidirectional and Shadow Spotlight. | ||
*'''FOV:''' Default FOV for spotlights. | *'''FOV:''' Default FOV for spotlights. | ||
*'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights. | *'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights. | ||
*'''Radius:''' Default radius of the light. | *'''Radius:''' Default radius of the light. | ||
*'''Near Clip:''' | *'''Near Clip:''' Sets the distance at which the light begins to fade in. ''NOTE: This may be deprecated.'' | ||
*'''Color:''' The color of the light. | *'''Color:''' The color of the light. | ||
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**'''Off by default:''' Sets the light to be off by default. This is usually done on the Reference rather than the base object. | **'''Off by default:''' Sets the light to be off by default. This is usually done on the Reference rather than the base object. | ||
**'''Name:''' Sets the display name. | **'''Name:''' Sets the display name. | ||
**'''Inventory image:''' | **'''Inventory image:''' Not used. | ||
**'''Message icon:''' | **'''Message icon:''' Not used. | ||
**'''Weight:''' Sets item weight. | **'''Weight:''' Sets item weight. | ||
**'''Time:''' Sets duration. ''NOTE: This may be deprecated.'' | **'''Time:''' Sets duration. ''NOTE: This may be deprecated.'' | ||
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*'''Script:''' Selects the script for this object. | *'''Script:''' Selects the script for this object. | ||
**'''Script edit button:''' Opens the script for editing. | **'''Script edit button:''' Opens the script for editing. | ||
==Light Data Tab== | |||
*'''FOV:''' Manually adjust the FOV for this light source, independent of the base object's FOV setting. | |||
*'''Fade:''' Modifies the radius of the light. | |||
*'''End Distance Cap''' Only applicable for Shadow Spotlight lights. Allows you to define the distance in units in which the light will stop illuminating. | |||
*'''Shadow Depth Bias:''' Sets the shadow [[Depth Bias]] in order to reduce visual artifacts from shadowing. | |||
*'''Casts Shadows:''' Not used. | |||
*'''Never Fades:''' Stops the light from being culled at a distance. ''NOTE: This may be deprecated.'' | |||
*'''Doesn't light landscape:''' Stops the light from lighting the landscape. | |||
*'''Doesn't light water:''' Stops the light from being reflected in water. | |||
[[Category:WorldObjects]] | [[Category:WorldObjects]] | ||