Light: Difference between revisions

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1,433 bytes added ,  29 January 2013
Major overhaul of the lights page. Added information on keyboard shortcuts, filled in missing information on some of the base window stuff, and added a new section on the "Light Data" tab on a reference.
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imported>SomeWelshGuy
(Major overhaul of the lights page. Added information on keyboard shortcuts, filled in missing information on some of the base window stuff, and added a new section on the "Light Data" tab on a reference.)
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==Light Dialog==
Lights have both base object properties and also a special "Light Data" tab within the [[Reference]] property window. Both of these can adjusted in order to modify specific light sources.
 
The following shortcuts can also be used whilst selecting a light reference in the [[Render Window]]:
*Holding "S" and dragging the mouse will change the scale of a light, that is shrinking or enlarging the area of effect.
*Holding "CTRL + ALT + S" and dragging the mouse will increase/decrease the brightness of the light.
*For shadow lights, holding "ALT + B" and dragging the mouse will adjust the [[Depth Bias]] of the light.
 
==Light Base Object Dialog==
*'''ID:''' Unique identifier for this form.
*'''ID:''' Unique identifier for this form.
*'''Model:''' Displays the model for this object.
*'''Model:''' Displays the model for this object.
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*'''Select Sound:''' Sets the sound file for the object.
*'''Select Sound:''' Sets the sound file for the object.
*'''Add Destruction Data:''' Sets the damage states if an object is destructable.
*'''Add Destruction Data:''' Sets the damage states if an object is destructable.
*'''Type:'''
*'''Type:''' Can chose from Omnidirectional (non shadow casting), Shadow Hemisphere, Shadow Omnidirectional and Shadow Spotlight.
*'''FOV:''' Default FOV for spotlights.
*'''FOV:''' Default FOV for spotlights.
*'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights.
*'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights.
*'''Radius:''' Default radius of the light.
*'''Radius:''' Default radius of the light.
*'''Near Clip:'''
*'''Near Clip:''' Sets the distance at which the light begins to fade in. ''NOTE: This may be deprecated.''
*'''Color:''' The color of the light.
*'''Color:''' The color of the light.


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**'''Off by default:''' Sets the light to be off by default. This is usually done on the Reference rather than the base object.
**'''Off by default:''' Sets the light to be off by default. This is usually done on the Reference rather than the base object.
**'''Name:''' Sets the display name.
**'''Name:''' Sets the display name.
**'''Inventory image:''' Filename of texture (.DDS) if light can be carried in inventory.  Click Edit to browse.
**'''Inventory image:''' Not used.
**'''Message icon:''' Filename of texture (.DDS) used in HUD.  Click Edit to browse.
**'''Message icon:''' Not used.
**'''Weight:''' Sets item weight.
**'''Weight:''' Sets item weight.
**'''Time:''' Sets duration. ''NOTE: This may be deprecated.''
**'''Time:''' Sets duration. ''NOTE: This may be deprecated.''
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*'''Script:''' Selects the script for this object.
*'''Script:''' Selects the script for this object.
**'''Script edit button:''' Opens the script for editing.
**'''Script edit button:''' Opens the script for editing.
==Light Data Tab==
*'''FOV:''' Manually adjust the FOV for this light source, independent of the base object's FOV setting.
*'''Fade:''' Modifies the radius of the light.
*'''End Distance Cap''' Only applicable for Shadow Spotlight lights. Allows you to define the distance in units in which the light will stop illuminating.
*'''Shadow Depth Bias:''' Sets the shadow [[Depth Bias]] in order to reduce visual artifacts from shadowing.
*'''Casts Shadows:''' Not used.
*'''Never Fades:''' Stops the light from being culled at a distance. ''NOTE: This may be deprecated.''
*'''Doesn't light landscape:''' Stops the light from lighting the landscape.
*'''Doesn't light water:''' Stops the light from being reflected in water.


[[Category:WorldObjects]]
[[Category:WorldObjects]]
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