Light: Difference between revisions

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544 bytes added ,  15 September 2013
Clarified Fade and Type descriptions.
imported>Loop not defined
m (→‎Light Base Object Dialog: Changed note for "Time".)
imported>Loop not defined
(Clarified Fade and Type descriptions.)
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*'''Select Sound:''' Sets the sound file for the object.
*'''Select Sound:''' Sets the sound file for the object.
*'''Add Destruction Data:''' Sets the damage states if an object is destructable.
*'''Add Destruction Data:''' Sets the damage states if an object is destructable.
*'''Type:''' Can chose from Omnidirectional (non shadow casting), Shadow Hemisphere, Shadow Omnidirectional and Shadow Spotlight.
*'''Type:''' Can choose from ''Omnidirectional'' (no shadow casting), ''Shadow Hemisphere'', ''Shadow Omnidirectional'' and ''Shadow Spotlight''.
*'''FOV:''' Default FOV for spotlights.
*'''FOV:''' Field of view for ''Shadow Spotlight'' type lights.
*'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights.
*'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights.
*'''Radius:''' Default radius of the light.
*'''Radius:''' Maximum light radius of the base object.
*'''Near Clip:''' Sets the distance at which the light begins to fade in. ''NOTE: This may be deprecated.''
*'''Near Clip:''' Sets the distance at which the light begins to fade in. ''NOTE: This may be deprecated.''
*'''Color:''' The color of the light.
*'''Color:''' The color of the light.
**'''Fade:''' Modifies light brightness of base object (a higher setting is brighter).


*'''Flicker Effect:''' (the animation is enabled in the editor while the havok simulation is running) [[image:lightpulsefunc.png|thumb|Pulse function]]
*'''Flicker Effect:''' (the animation is enabled in the editor while the havok simulation is running) [[image:lightpulsefunc.png|thumb|Pulse function]]
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**'''Script edit button:''' Opens the script for editing.
**'''Script edit button:''' Opens the script for editing.


==Light Data Tab==
==Light Reference Object==
===Extra Tab===
*'''Radius:''' Maximum light radius of the reference object.
 
===Light Data Tab===
*'''FOV:''' Manually adjust the FOV for this light source, independent of the base object's FOV setting. Only applicable to spotlights.
*'''FOV:''' Manually adjust the FOV for this light source, independent of the base object's FOV setting. Only applicable to spotlights.
*'''Fade:''' Modifies the radius of the light.
*'''Fade:''' Modifies light brightness of reference object (a higher setting is brighter).
*'''End Distance Cap''' Only applicable for Shadow Spotlight lights. Allows you to define the distance in units in which the light will stop illuminating.
*'''End Distance Cap''' Only applicable for Shadow Spotlight lights. Allows you to define the distance in units in which the light will stop illuminating.
*'''Shadow Depth Bias:''' Sets the shadow [[Depth Bias]] in order to reduce visual artifacts from shadowing.
*'''Shadow Depth Bias:''' Sets the shadow [[Depth Bias]] in order to reduce visual artifacts from shadowing.
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*'''Doesn't light landscape:''' Stops the light from lighting the landscape.
*'''Doesn't light landscape:''' Stops the light from lighting the landscape.
*'''Doesn't light water:''' Stops the light from being reflected in water.
*'''Doesn't light water:''' Stops the light from being reflected in water.
==Notes==
#The '''Fade''' setting is typically set around 1.00 to 2.50. And while the maximum possible Fade is well over 10000.00, a setting of 50.00 is useful for testing and modifying other settings for lights, such as radius and spotlight direction.


[[Category:WorldObjects]]
[[Category:WorldObjects]]

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