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Clarified Fade and Type descriptions.
imported>Loop not defined m (→Light Base Object Dialog: Changed note for "Time".) |
imported>Loop not defined (Clarified Fade and Type descriptions.) |
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*'''Select Sound:''' Sets the sound file for the object. | *'''Select Sound:''' Sets the sound file for the object. | ||
*'''Add Destruction Data:''' Sets the damage states if an object is destructable. | *'''Add Destruction Data:''' Sets the damage states if an object is destructable. | ||
*'''Type:''' Can | *'''Type:''' Can choose from ''Omnidirectional'' (no shadow casting), ''Shadow Hemisphere'', ''Shadow Omnidirectional'' and ''Shadow Spotlight''. | ||
*'''FOV:''' | *'''FOV:''' Field of view for ''Shadow Spotlight'' type lights. | ||
*'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights. | *'''Falloff Exponent:''' Adjusts the rate at which the light falls off, only applies to spotlights. | ||
*'''Radius:''' | *'''Radius:''' Maximum light radius of the base object. | ||
*'''Near Clip:''' Sets the distance at which the light begins to fade in. ''NOTE: This may be deprecated.'' | *'''Near Clip:''' Sets the distance at which the light begins to fade in. ''NOTE: This may be deprecated.'' | ||
*'''Color:''' The color of the light. | *'''Color:''' The color of the light. | ||
**'''Fade:''' Modifies light brightness of base object (a higher setting is brighter). | |||
*'''Flicker Effect:''' (the animation is enabled in the editor while the havok simulation is running) [[image:lightpulsefunc.png|thumb|Pulse function]] | *'''Flicker Effect:''' (the animation is enabled in the editor while the havok simulation is running) [[image:lightpulsefunc.png|thumb|Pulse function]] | ||
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**'''Script edit button:''' Opens the script for editing. | **'''Script edit button:''' Opens the script for editing. | ||
==Light Data Tab== | ==Light Reference Object== | ||
===Extra Tab=== | |||
*'''Radius:''' Maximum light radius of the reference object. | |||
===Light Data Tab=== | |||
*'''FOV:''' Manually adjust the FOV for this light source, independent of the base object's FOV setting. Only applicable to spotlights. | *'''FOV:''' Manually adjust the FOV for this light source, independent of the base object's FOV setting. Only applicable to spotlights. | ||
*'''Fade:''' Modifies | *'''Fade:''' Modifies light brightness of reference object (a higher setting is brighter). | ||
*'''End Distance Cap''' Only applicable for Shadow Spotlight lights. Allows you to define the distance in units in which the light will stop illuminating. | *'''End Distance Cap''' Only applicable for Shadow Spotlight lights. Allows you to define the distance in units in which the light will stop illuminating. | ||
*'''Shadow Depth Bias:''' Sets the shadow [[Depth Bias]] in order to reduce visual artifacts from shadowing. | *'''Shadow Depth Bias:''' Sets the shadow [[Depth Bias]] in order to reduce visual artifacts from shadowing. | ||
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*'''Doesn't light landscape:''' Stops the light from lighting the landscape. | *'''Doesn't light landscape:''' Stops the light from lighting the landscape. | ||
*'''Doesn't light water:''' Stops the light from being reflected in water. | *'''Doesn't light water:''' Stops the light from being reflected in water. | ||
==Notes== | |||
#The '''Fade''' setting is typically set around 1.00 to 2.50. And while the maximum possible Fade is well over 10000.00, a setting of 50.00 is useful for testing and modifying other settings for lights, such as radius and spotlight direction. | |||
[[Category:WorldObjects]] | [[Category:WorldObjects]] | ||