Difference between revisions of "Location Hierarchy"

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1,157 bytes added ,  13:05, 5 August 2016
m
Added last section which I posted in the Location(form)'s talk page.
imported>Terra Nova2
m (Undo revision 45558 by Terra Nova2 (talk))
imported>Terra Nova2
m (Added last section which I posted in the Location(form)'s talk page.)
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Location property DragonPriestSanctuaryLocation auto<br>
Location property DragonPriestSanctuaryLocation auto<br>
Location property AzurasStarInteriorLocation auto<br>
Location property AzurasStarInteriorLocation auto<br>
== Nested Locations ==
While working with locations in the Creation Kit, I have noticed a pattern with locations. City Interiors have three "parents". This is usually a location representing the city, and then the location representing the hold, and finally, Tamriel. This isn't always true in the case of The Winking Sheever which has SolitudeWellsLocation instead of SolitudeLocation like the other interiors. And example of what I mean is this:
* '''Riverwood Trader''' > ''' RiverwoodLocation''' > '''WhiterunHoldLocation''' > '''TamrielLocation'''
For Dungeon interiors, they mostly contain two "parents". Example:
* '''Embershard Mine''' > '''FalkreathHoldLocation''' > '''TamrielLocation'''
There are a few locations that do not have a parent, and the vast majority of wildernesses do not have locations. Finally all cells within a worldspace that is not Tamriel so far, may have a 'nested location' as well. Take the worldspace for Bloated Man's Grotto for example:
* '''BloatedMansGrottoLocation''' > '''FalkreathHoldLocation''' > '''TamrielLocation'''
--[[User:Terra Nova2|Terra Nova2]] ([[User talk:Terra Nova2|talk]]) 2016-02-16T10:04:53 (EST)
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