Difference between revisions of "Magic Effect"
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→Effect Archetypes: Links, tweaks
imported>SarthesArai (→Effect Archetypes: spell type for cloak) |
imported>SarthesArai (→Effect Archetypes: Links, tweaks) |
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|Cloak | |Cloak | ||
|1: A spell representing the Cloak's damage effect. Must be Concentration/Aimed. | |1: A spell representing the Cloak's damage effect. Must be Concentration/Aimed. | ||
|While this spell is active, casts an effect spell | |While this spell is active, casts an effect spell on all targets in the area. Note: the <MAG> of the Cloak effect is not the damage (which is determined by its 1: spell) but the radius within which the cloak attacks targets, in [[Units]]. | ||
|- | |- | ||
|Command Summoned | |Command Summoned | ||
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|Demoralize | |Demoralize | ||
| | | | ||
|Lowers the Confidence of a target up to level <MAG> to minimum. | |Lowers the [[Confidence]] of a target up to level <MAG> to minimum. | ||
|- | |- | ||
|Detect Life | |Detect Life | ||
| | | | ||
|Applies | |Applies a visual effect to all valid targets in range. | ||
|- | |- | ||
|Disarm | |Disarm | ||
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|Frenzy | |Frenzy | ||
| | | | ||
|Maxes the Aggression of a target up to level <MAG>. | |Maxes the [[Aggression]] of a target up to level <MAG>. | ||
|- | |- | ||
|Grab Actor | |Grab Actor | ||
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|Light | |Light | ||
|1: The light object to create. | |1: The light object to create. | ||
|Creates the specified light object. | |Creates the specified light object. Note that a [[#Visual Effects|Hit Effect Art]] must be applied, and the light will emit from there<sup>specific Node?</sup>. | ||
|- | |- | ||
|Lock | |Lock | ||
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|Open | |Open | ||
| | | | ||
|Unlocks the target. | |Unlocks the target. Note: it is actually impossible to target objects, making this archetype more or less useless. The only effect that can target objects is Script | ||
|- | |- | ||
|Paralysis | |Paralysis | ||
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|Rally | |Rally | ||
| | | | ||
|Maxes the Confidence of a target up to level <MAG>. | |Maxes the [[Confidence]] of a target up to level <MAG>. | ||
|- | |- | ||
|[[Reanimate]] | |[[Reanimate]] |