Difference between revisions of "Magic Effect"

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62 bytes removed ,  07:40, 28 May 2016
m
→‎Flags: a more accurate description of what the No Recast flag does.
imported>SarthesArai
imported>Threedee
m (→‎Flags: a more accurate description of what the No Recast flag does.)
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*'''FX Persist:''' If checked, the visual effect on the target persists for the entire duration of the Effect. Otherwise, it only plays once.
*'''FX Persist:''' If checked, the visual effect on the target persists for the entire duration of the Effect. Otherwise, it only plays once.
*'''Snap to Navmesh:''' If checked, the Aimed or Target Location target point will be snapped to the nearest point on the [[:Category:Navmesh|Navmesh]]. Used for summoned creatures, to make sure they begin in a valid location.
*'''Snap to Navmesh:''' If checked, the Aimed or Target Location target point will be snapped to the nearest point on the [[:Category:Navmesh|Navmesh]]. Used for summoned creatures, to make sure they begin in a valid location.
*'''No Recast:''' This appears to prevent magic effect keywords from being applied more than once to a target. [http://forums.bethsoft.com/topic/1466004-observation-no-recast-me-keyword-applied-again/ Source].
*'''No Recast:''' Once the magic effect is applied to a target, it cannot be cast again on the same target until it has worn off or been dispelled.
*'''No Hit Effect:''' No visual effects play on the target of this Effect.
*'''No Hit Effect:''' No visual effects play on the target of this Effect.
*'''No Death Dispel:''' If checked, the effect persists even if the target dies.
*'''No Death Dispel:''' If checked, the effect persists even if the target dies.
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