Difference between revisions of "Magic Effect"
Jump to navigation
Jump to search
→Effect Archetypes: Spawn Hazard and Constant Effect don't mix
imported>DavidJCobb (→Effect Archetypes: Adding undocumented information on Detect Life.) |
imported>DavidJCobb (→Effect Archetypes: Spawn Hazard and Constant Effect don't mix) |
||
Line 286: | Line 286: | ||
|1: The Hazard to spawn. | |1: The Hazard to spawn. | ||
|Creates the specified [[Hazard]] object at the target. The hazard is owned by the caster (meaning it will only hit enemies) and the hazard spell scales with the magnitude of the spawn spell. If you want the hazard to hit allies, you need a script to PlaceAtMe the hazard object, which doesn't retain ownership (but also doesn't allow scaling). | |Creates the specified [[Hazard]] object at the target. The hazard is owned by the caster (meaning it will only hit enemies) and the hazard spell scales with the magnitude of the spawn spell. If you want the hazard to hit allies, you need a script to PlaceAtMe the hazard object, which doesn't retain ownership (but also doesn't allow scaling). | ||
Note that a "constant effect" effect will only spawn one hazard every time the effect activates. | |||
|- | |- | ||
|Spawn Scripted Ref | |Spawn Scripted Ref |