Difference between revisions of "Magic Effect"

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424 bytes added ,  05:53, 2 June 2017
→‎Target Conditions: Rewrite based on new information verified experimentally.
imported>DavidJCobb
(→‎Effect Archetypes: Cloak limitations verified experimentally: the Creation Kit will not permit other spell types.)
imported>DavidJCobb
(→‎Target Conditions: Rewrite based on new information verified experimentally.)
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====Target Conditions====
====Target Conditions====
If these [[Conditions]] evaluate to True, the effect will be applied to the target. Frequently used in conjunction with [[Keywords]] to exclude specific types of Actors from the effect.  
If these [[Conditions]] evaluate to True, the effect will be applied to the target. Frequently used in conjunction with [[Keywords]] to exclude specific types of Actors from the effect.


For Fire and Forget effects:
Conditions can be placed on a magic effect itself, or on its entry in a spell's [[Effect List]]. Effect-side conditions are checked when an effect is applied and determine whether an actor will ever receive the effect, while spell-side conditions determine when the effect is active.
Note that if you put these into the Magic Effect editor, they will be checked only once, on cast, and in the order the effects are added to a spell.


But if you add an Effect to a spell, and add the condition there, it will be checked every second if the duration is longer than instant.
In most cases, an effect's spell-side conditions are checked every second while an actor has the effect (if the effect duration is longer than instant). However, concentration spells invert this pattern: spell-side conditions in a concentration spell are only checked once, when the caster starts casting the spell; the effect, meanwhile, is reapplied every second, so effect-side conditions are checked once per second.


This means that if you for example try to make an effect that doesn't stick if it's already there, you can put the check into the effect's condition window, but if you put it into the spell itself, it will get canceled because it finds itself.
This means that if you for example try to make a non-concentration effect that doesn't stick [[HasMagicEffect|if it's already there]], you can put the check into the effect's condition window; but if you put it into the spell itself, it will get canceled because it finds itself.


====Visual Effects====
====Visual Effects====
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