Difference between revisions of "Magic Effect"

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2 bytes added ,  08:04, 24 May 2018
imported>Quindraco
imported>Quindraco
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|Open
|Open
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|Unlocks the target. Note: it is actually impossible to target objects, making this archetype more or less useless. The only effect that can target objects is Script
|Unlocks the target. Note: it is actually impossible to target objects, making this archetype more or less useless. The only effect that can target objects is Script.
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|Paralysis
|Paralysis
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|Peak Value Modifier
|Peak Value Modifier
|1: The value to modify  2: A keyword for effects it does not stack with.
|1: The value to modify.   2: A keyword for effects it does not stack with.
|If there are two PVMs with the same keyword active at the same time, the one with the lower <mag> will be dispelled automatically?
|If there are two PVMs with the same keyword active at the same time, the one with the lower <mag> will be dispelled automatically?
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|1: The Hazard to spawn.
|1: The Hazard to spawn.
|Creates the specified [[Hazard]] object at the target. The hazard is owned by the caster (meaning it will only hit enemies) and the hazard spell scales with the magnitude of the spawn spell. If you want the hazard to hit allies, you need a script to PlaceAtMe the hazard object, which doesn't retain ownership (but also doesn't allow scaling).
|Creates the specified [[Hazard]] object at the target. The hazard is owned by the caster (meaning it will only hit enemies) and the hazard spell scales with the magnitude of the spawn spell. If you want the hazard to hit allies, you need a script to PlaceAtMe the hazard object, which doesn't retain ownership (but also doesn't allow scaling).
 
*Note that a "constant effect" effect will only spawn one hazard every time the effect activates.
Note that a "constant effect" effect will only spawn one hazard every time the effect activates.
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|Spawn Scripted Ref
|Spawn Scripted Ref
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