Difference between revisions of "MoveToNode - ObjectReference"
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MoveToNode + physics = butts
imported>Scornett m (Reverted edits by Scornett-Bot (talk) to last revision by Jlundin) |
imported>DavidJCobb (MoveToNode + physics = butts) |
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Line 23: | Line 23: | ||
Sword.MoveToNode(Bob, "Hand") | Sword.MoveToNode(Bob, "Hand") | ||
</source> | </source> | ||
== Notes == | |||
*MoveToNode can unload an object's 3D and reset any [[SetMotionType - ObjectReference|motion type]] changes you've made to the object. If you know for sure that the object's 3D is loaded, [[SplineTranslateToRefNode - ObjectReference|SplineTranslateToRefNode]] can be used with a very high speed value to instantaneously teleport the object to the proper node, without the risk of unloading its 3D or resetting its physics. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[MoveTo - ObjectReference]] | *[[MoveTo - ObjectReference]] |