Difference between revisions of "MoveToNode - ObjectReference"

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MoveToNode + physics = butts
imported>Scornett
m (Reverted edits by Scornett-Bot (talk) to last revision by Jlundin)
 
imported>DavidJCobb
(MoveToNode + physics = butts)
 
Line 23: Line 23:
Sword.MoveToNode(Bob, "Hand")
Sword.MoveToNode(Bob, "Hand")
</source>
</source>
== Notes ==
*MoveToNode can unload an object's 3D and reset any [[SetMotionType - ObjectReference|motion type]] changes you've made to the object. If you know for sure that the object's 3D is loaded, [[SplineTranslateToRefNode - ObjectReference|SplineTranslateToRefNode]] can be used with a very high speed value to instantaneously teleport the object to the proper node, without the risk of unloading its 3D or resetting its physics.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[MoveTo - ObjectReference]]
*[[MoveTo - ObjectReference]]
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