Difference between revisions of "NAVCUT"
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Added to the Navmesh category
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imported>DavidJCobb m (Added to the Navmesh category) |
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* Despite some of the issues listed in the "Limitations" section above, a NAVCUT box doesn't need to be thicker than a character model ''if'' the box completely cuts a navmesh into two pieces. | * Despite some of the issues listed in the "Limitations" section above, a NAVCUT box doesn't need to be thicker than a character model ''if'' the box completely cuts a navmesh into two pieces. | ||
* NAVCUT volumes have collision generated at run-time. The engine only does this properly if they use the hardcoded ''CollisionMarker'' base form. Collision primitives placed in the Creation Kit will always be ''CollisionMarker''s. | * NAVCUT volumes have collision generated at run-time. The engine only does this properly if they use the hardcoded ''CollisionMarker'' base form. Collision primitives placed in the Creation Kit will always be ''CollisionMarker''s. | ||
[[Category:Navmesh]] |