Difference between revisions of "NAVCUT"
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→Ways to apply NAVCUT: slight update for NifSkope 2.0 Dev 7
imported>DavidJCobb |
imported>DavidJCobb (→Ways to apply NAVCUT: slight update for NifSkope 2.0 Dev 7) |
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;NIF data | ;NIF data | ||
:It is possible to add collision data to a 3D model and flag it as NAVCUT. In a ''bhkRigidBody'' block, change the " | :It is possible to add collision data to a 3D model and flag it as NAVCUT. In a ''bhkRigidBody'' block, change the "Layer" and "Havok Filter Copy" data so that the collision layer used is 49. (As of this writing, NifSkope doesn't understand that the value "49" means "NAVCUT," but it will let you enter and save the value.) Note that NAVCUT collision still ''is'' collision: if you want the object to remain immovable and behave stably, you will also need to set the collision's Mass to zero. | ||
== Limitations of NAVCUT == | == Limitations of NAVCUT == |