Difference between revisions of "OnActorAction - Form"
Jump to navigation
Jump to search
m
replaced information based on an earlier SKSE version.
imported>CraftySentinel (Created page with "Category:Scripting Category:Papyrus '''SKSE Member of:''' Form Script Listens for actor actions, for this event to be received the form must have been registered ...") |
imported>CraftySentinel m (replaced information based on an earlier SKSE version.) |
||
Line 13: | Line 13: | ||
*source - The Weapon or Spell that was used within the action | *source - The Weapon or Spell that was used within the action | ||
*slot - The slot of the source item. Valid Slots: | *slot - The slot of the source item. Valid Slots: | ||
** 0 - | ** 0 - Left Hand | ||
** 1 - | ** 1 - Right Hand | ||
** 2 - Voice | ** 2 - Voice | ||
Line 28: | Line 28: | ||
Event OnActorAction(int actionType, Actor akActor, Form source, int slot) | Event OnActorAction(int actionType, Actor akActor, Form source, int slot) | ||
If !source ;Hand to Hand does not have a form of it's own so it will be none. | If !source ;Hand to Hand does not have a form of it's own so it will be none. | ||
If !slot ; | If !slot ;Left Hand slot | ||
Debug.Trace("The player has swung their left fist.") | |||
Else | |||
Debug.Trace("The player has swung their right fist.") | Debug.Trace("The player has swung their right fist.") | ||
EndIf | EndIf | ||
EndIf | EndIf |