Difference between revisions of "OnHit - ObjectReference"
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To avoid the hits from enchantments running the code block one must compare the ''akSource'' to the actual reference that hit the actor/object. | To avoid the hits from enchantments running the code block one must compare the ''akSource'' to the actual reference that hit the actor/object. | ||
For instance, say we have a weapon with 2 enchantments called "Fire/Ice Sword." When hit with this sword the hit registers as 3 separate hits, but you have code such as: | For instance, say we have a weapon with 2 enchantments called "Fire/Ice Sword." When hit with this sword the hit registers as 3 separate hits, but you have code such as: | ||
<source lang="papyrus"> | |||
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ | Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ | ||
bool abBashAttack, bool abHitBlocked) | bool abBashAttack, bool abHitBlocked) |