Difference between revisions of "OnItemRemoved - ObjectReference"
Jump to navigation
Jump to search
→Notes
imported>LukeH m (→Parameters) |
imported>LukeH (→Notes) |
||
Line 32: | Line 32: | ||
== Notes == | == Notes == | ||
*If you only care about certain kinds of objects, you should also use [[AddInventoryEventFilter - ObjectReference|AddInventoryEventFilter]] to filter out any events for things you aren't interested in. | *If you only care about certain kinds of objects, you should also use [[AddInventoryEventFilter - ObjectReference|AddInventoryEventFilter]] to filter out any events for things you aren't interested in. | ||
*If the item is consumed by any means (crafting, charging, poisoning, eat/drink) the target parameter is None and most likely, but not always, the reference is None too. | |||
* If player uses a poison to apply it to a weapon the event is fired twice: before and after the confirmation dialogue. If canceled in the confirmation dialogue then is not fired twice. | |||
== See Also == | == See Also == |