Difference between revisions of "OnItemRemoved - ObjectReference"

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imported>LukeH
imported>DavidJCobb
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== Notes ==
== Notes ==
*If you only care about certain kinds of objects, you should also use [[AddInventoryEventFilter - ObjectReference|AddInventoryEventFilter]] to filter out any events for things you aren't interested in.
*If you only care about certain kinds of objects, you should also use [[AddInventoryEventFilter - ObjectReference|AddInventoryEventFilter]] to filter out any events for things you aren't interested in.
**Refer to the notes for [[OnItemAdded - ObjectReference#Notes|OnItemAdded]] to get an idea of how important this is.
*If the item is consumed by any means (crafting, charging, poisoning, eat/drink) the dest parameter is None and most likely, but not always, the reference is None too.
*If the item is consumed by any means (crafting, charging, poisoning, eat/drink) the dest parameter is None and most likely, but not always, the reference is None too.
* If player uses a poison to apply it to a weapon the event is fired twice: before and after the confirmation dialogue. If canceled in the confirmation dialogue then is not fired twice.
* If player uses a poison to apply it to a weapon the event is fired twice: before and after the confirmation dialogue. If canceled in the confirmation dialogue then is not fired twice.
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